![]() I lost count of the number of times I was bearing down on a car on its side ready to jacknife them in half only for them to respawn in the air, for me to drive under them and collide with a wall. The respawn sets you a little above the ground too so as you appear, you fall a little. The kicker? It does it to all the opponents too. If you’ve lost all of these in a crash, the game just respawns you the right way up. Doing so opens your boot, trunk and doors to flip you. When you’re upside down, you can right yourself with the left thumbstick. There’s another little niggle too – the respawning. Instead, it’s possible to take out half the field of cars and then lose on a technicality. There probably needed to be systems in place to recognise when you’re simply unable to smash and bash or, even better, better incentive staying in the action (maybe by repairing a little of your vehicle if you total an opponent). When you’ve lost 2 wheels, and the only opponent left also looks like someone suplexed an Amazon delivery into a car crusher and they’re a long way away, it’s easy to lose this way purely because getting to one another slows to a snails pace. The issue here though is that if your cardboard vehicle gets utterly trashed and your opponents aren’t in much better shape, you can fail by simply not having the juice to bump into one another. I understand the reasoning behind these rules – without them you could just park up in a safe space and wait until the AI cars kill each other then swoop in for the win. You can lose an event if you stop moving or don’t hit another car for a period of time. Then there’s some very odd failure conditions too. You’re competing on the same tracks over and over – more often if you fail – and the novelty of the game play wears off quickly because of it. It’s a nice little loop but it does make for repetitive play. Each car has their strengths and weaknesses and handling of their own. A better car means the ability to achieve higher scores which in turn unlocks even better vehicles. This is especially true when your first and only unlocked car is as sturdy as a wet paper bag.Ī better selection of vehicles are unlocked as you achieve better high scores in the competition mode. ![]() A loss can come – repeatedly – 30 seconds into an event as you get crushed by the entire pack. A win can come as simply as watching your last 2 competitors drive off a table together. This isn’t a game that requires skill and no matter how good you are at driving games, it won’t help here. This can be a tad frustrating as the AI is erratic and events can be chaotic. You either win or you’ve forced to restart the event you failed until you do win. In the competition mode, you’ve got to win a series of events. To win each event in Concept Destruction, you have to either be the last car standing or have done more damage to the pack than anyone else when the timer runs out. Get mashed up while still keeping your battery and engine in tact and you can end up just limping around an arena unable to do anything other than wait for someone to finally smash you to pieces. Lose 2 wheels and you might as well be the Titanic trying to avoid that iceberg. Lose a wheel and turning at speed can flip you over. Each ding you take effects how your car handles. The cardboard vehicles will dent, concertina, cave in and fall to pieces as you crash into one another. There’s some fun yet very unrealistic physics in Concept Destruction that relate to the car damage. Once the lights turn green, the whole field of cars go at it, smashing into one another. Set on table top stages that have obstacles like pens, coke cans, scissors and even a pizza box with a few leftover slices, the idea behind each event is to survive while doing as much damage as possible to your opponents. He builds them, you drive them, they collide and get destroyed. When you boot up the game you’re treated by an intro video of a concept artist dreaming up vehicles made of cardboard. The hook here is that your cars are made of cardboard.
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